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Re: [haggis] Code Blue!



Sounds better.  I like games that have random elements to them, or goals that can be unique/changable.

Go for it.

(and yes, I'll keep suggesting that Fluxx would be an interesting pbem game.)


In a message dated 7/13/2004 11:46:58 AM Eastern Daylight Time, mballinger@ballinger.cx writes:

>On Tue, Jul 13, 2004 at 08:03:17AM -0700, Eric Shultz wrote:
>> Is the pulse of Haggis fading? This game needs rounds.
>
>Is everybody waiting for something to happen in the current game, or do we have vacationers playing?
> 
>> Heck, you could even do it in turns. I also think
>> there needs to be a way to change your hand other than trades.
>
>How can the hand change? ?By dealing out more cards? ?I can do that. ?Make the game depend on three initial rounds. ?First round, everybody gets one rule and a third of their cards. ?Everybody must 
>make at least one offer (alternatively, everybody must be involved in one trade) or execute a "pass" command. ?
>
>Then, another rule and another third of the cards are dealt out. ?Same deal again.
>
>Finally, the remainder of the cards and the last rules are dealt out and it's a free-for-all.
>
>(Alternatively, there is a command switch "-turns=x" where "x" is the number of rounds before free-for-all.)
>
>Combine that with autoscoring each move so you see your score and your rank on the game board.
>
>How's that?
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
> ? ?unsubscribe haggis-users@gamerz.net
>as the BODY of the message. ?The SUBJECT is ignored.
>
>


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