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RE: [HoE] Spirit Arrow (Junker device)..rambling...
Another possibility is that a Junker just can't create a device like that.
One thing we can assume about Junk items is that they'll be larger and
heavier than a real research lab and manufacturing plant could produce.
Okay, I figured I'd take a shot at a Junker device....
Sprit Arrow
Power: Damage
Components
Structural: 7 Mechanical: 6 Electronic: 3 GR: 3 per shot
Mods: Damage: 3d6 (45 points) Spiritual Damage Only: +100%
RoF: 12 (+200%) One-use weapon: -50% Wind Damage only: -25%
Total Mods: +225%
Total Points: 146
Theory: The Spirit Arrow, when fired from a normal bow, explodes into
12 small shards of purely supernatural energy, which spiritually damage
any living being it hits. Firing spirit energy, it does ignore armor.
Weight: 28 lbs
Weapon Speed RoF Dam Rng
Spirit Arrow 1 12 3d6 Wind 5