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RE: [HoE] Spirit Arrow (Junker device)..rambling...



Another possibility is that a Junker just can't create a device like that.
One thing we can assume about Junk items is that they'll be larger and
heavier than a real research lab and manufacturing plant could produce.



Okay, I figured I'd take a shot at a Junker device....

Sprit Arrow
Power:  Damage

Components
Structural: 7     Mechanical: 6     Electronic: 3     GR:  3 per shot

Mods:  Damage:  3d6 (45 points)     Spiritual Damage Only:  +100%
RoF: 12 (+200%)     One-use weapon:  -50%     Wind Damage only:  -25%

Total Mods:  +225%
Total Points: 146

Theory:  The Spirit Arrow, when fired from a normal bow, explodes into
12 small shards of purely supernatural energy, which spiritually damage
any living being it hits.  Firing spirit energy, it does ignore armor.

Weight: 28 lbs

Weapon      Speed      RoF      Dam            Rng
Spirit Arrow     1          12        3d6 Wind     5