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Re: [HoE] Lost Colony




> 
> The problem with doing something the Star Wars way is that you end up
with a lot of poorly thought
> out alien species.  Most of the things that were in the Cantina were
there just to look strange.  An
> OK goal, if you're doing a movie, but in an RPG, I like to see a bit more
behind an entire
> planetfull of people than, "They look like cartoon elephants."

Yeah, in the movie their big job was to look strange.  Some even were given
a line to say that no one would understand anyway.  An RPG though has a lot
more potential to flesh out all the buggers though.  Look at the Star Wars
RPG or read Tales from the Cantina, a collection of short stories on those
aliens by different authors, and see how fleshed out they have become.

I'm afraid for PEG's choice of timing for Lost Colony more than anything. 
The new Star Wars movie is coming next year (ohpleaseohpleaseohplease) and
the second one should be out somewhere around 2000 too.  People will be in
the throws of Star Wars fever once again.  However, if PEG were to aquire
the rights to the Star Wars game since it looks like it's going to be on
the market soon...

Deadlands:  A New Hope
Deadlands:  The Reckoners Strike Back
Deadlands:  Return of a Scientist

After all, isn't Vader just a Dark Templar anyway?

Don "Use the Spook Juice" S.