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[HoE] Re: New Templar Gifts



regault@u.washington.edu wrote...
<<Holy Weapon
    This Gift is used by those Templars who are often faced with
Abominations who are immune to most weapons. To use it, the Templar
takes an action to make a faith roll against a TN of 7, with a +1 bonus
to his roll for every level in this gift. Once activated, whatever melee
weapon the Templar uses inflicts spiritual damage, harming creatures
normally vulnerable only to magic.
    Greater Reward: The weapon inflicts pure spiritual damage, ignoring
any armor the abomination might have.

Charge of the Holy
    This gift adds +1 to the Templar's Pace for every level the Templar
has. The Templars typically use it to close quarters quickly on
opponents using deadly ranged weapons and rocket launchers.
    Greater Reward: The Templar can ignore the -4 runnin' penalty if he
is making a fightin' attack.>>

These look pretty good.  I might change the greater reward on Holy Weapon so
that instead of, or in addition to, the spirit damage it is always on (ie.
becomes a gift instead of a miracle). I might also limit it to his special
sword -- makes hanging onto those things real important to the players.

Charge of the Holy will have some players wanting to make "move-by" attacks as
in Champions -- something like Sir Galahad charging into Swamp Castle in Monty
Python's Grail movie.  Imagine a Templar with d12 in Nimbleness and 5 levels
in this with the greater reward -- run 29 (or 34? does the additional pace
double?) yds and make a normal attack in one round.  Yow.  Look out Wiley
Coyote.

Jeff