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Re: [HoE] A Few Qs
On Thu, 17 Sep 1998 Draxus@aol.com wrote:
> In a message dated 9/17/98 8:53:36 AM Pacific Daylight Time, nghtchld@gte.net
> writes:
>
> << Speaking of old types, such as Hucksters and such, here's an idea to keep
> people from playing one as often...double or triple the cost of the Arcane
> Background for those types. Just a thought. >>
>
> Maybe I'm missing a beat here, but why do we want to keep people from
> playing them? When I run a game the goal is to have the players run
> characters they WANT to play. Now, its one thing if someone wants to
> run a Ninja Turtle or superhero, but if they want to run an existing Deadlands
> type that isn't prominent in HoE, more power to them. It will be a much
> better game for all than if you insist they play something they don't like.
Don't be dissin' the Ninja Turtles-- a mutie's a mutie. :)
Anyway, I'm probably going to keep the old Weird West types 1870s-only,
for the most part-- I'm just not sure that Hucksters have the same cool
feel outside the Western setting, and Templars are much more appropriate
than Blessed for a ruined setting. I'm not quite sure what the deal is
with the Hunting Grounds yet, so I'm not sure if I'll give Old Ways'ers
favors (hasn't come up yet, although we do have two Ravenites).
Mind you, if a player has his heart set on one of the old ones (and sells
me on it, which isn't too hard, provided they put a little effort into a
background), I have no problems going with it. I like my games to have a
specific feel to them, but I'm not going to let it stop my players from
having fun themselves...
Joe
------
It's just a game. Try to remember. http://acs1.bu.edu:8001/~arie/rpg.html
"Starman is just getting more and more formalized, like some demented
noh play about superheros." -- Bryant Durrell