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Re: [HoE] Tough enough?



In a message dated 9/23/98 12:52:27 PM Eastern Daylight Time, Draxus@aol.com
writes:

> As I read the rules, the ONLY thing that affects
>  how much damage you can take is size. 

Well, body mass, but yeah, that's about the size of it (pun intended).  Why,
is this a problem? And what do you mean by "affects"?  Doesn't armor and chips
affect damage, too? 

>  So if Timmy Greenhorn with Vigor 1d4
>  and Dutch "The Rock" Duggan with Vigor 5d12 (both size 6) get shot for 6
>  points of damage, both take 1 wound? Now, Dutch can obviously take more
wind >  than Timmy, but in terms of wounds the only thing that matters is
size, and the
>  most that can be for "normal" people is 7?

No.  Normal people could be obese (Big Un 2, size 8).  Actually, if you want
to get technical, I could make a Blessed Martial Artist who could bump his
size up to 11, but that'd be gross, wouldn't it?

But yes, body mass is what determines how much damage constitutes a wound, and
as far as general humans are concerned, 6 damage = 1 wound.  Why does this
seem odd, did you want to play a Mojave Rattler?  

Vigor has to do with stun, pain, and shock.  Even people with minor wounds who
go into shock have wound up dead, just due to shock.  Once a cowpoke has been
hit, his vigor trait generally decides how bad he's off and how much more
punishment he can take.

If you're all that worried about size 6 not being enough, buy the character a
bullet proof vest.  And remember, chips can always reduce wound levels or give
back wind.