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Re: [HoE] Lethargic combat
> See, everything goes very well until combat starts and then things
>seem to take forever and it bogs the entire game down. Perhaps I've
>been spoiled by the fast and furious combat systems of STARWARS and
>INDIANA JONES... who knows. I've pinpointed numerous little things
>which contribute to this slow exchange: 1-My posse has an annoying
>tendancy to roll one die at a time rather than all at once(No more)
>2-The huckster likes to take his sweet time with his hexes and
>continually has to look up the effects in the book(Gonna remedy it)
3-We
>have five people playing and it takes a while for all their actions to
>be played especially if I'm running numerous bad guys(Working on it)
Just do what I do: Use the Paranoia-style combat sequence.
Me: "The entire town is surrounded by a carpet of armored, flesh
eating cockroaches. The bugs are converging on the town. Bob, what
does your character do?"
Bob: "Uh..."
Me: "Right. Tim, how about your character?"
Tim <grinning at Bob>: "My character attempts to ride his horse
through the swarm of roaches to go warn the townspeople."
Me: "Okay, Bob's character stands there looking dumbfounded at the
swarm of roaches. Tim's character attempts to ride his horse across the
carpet of armored, flesh-eating cockroaches. Did I mention these
buggers are slick? Ever try to walk across a carpet of marbles? That's
gonna require a horse-ridin' roll..."
Seems to work well enough. After a few instances of "so-and-so stands
dumbfounded at all the activity going on," the combats start going a
little quicker.
AB