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Re: [HoE] Speaking about shields...



  Horace black said...

  << a car door can be quite heavy and in my humble opinion could not be used
as a shield. Except to hide behind. >>

  Well, the guy DOES have a Strength of 5d12...  (Pulled a Joker and another
Joker as Coordination...)

  << I wonder though if a stop sign would make a good shield. >>

  I've always loved the idea of Post-Apocalypse games and characters utilizing
the stuff they find lying around, like the guy on the cover of Famine In Far-
Go (a Gamma World module) who is using a stop sign as a shield...
  That's always the image that I come back to, the stop sign shield.  I've
even called it "The Stop Sign Shield Factor" in our game, and the fact that
HOE has such a low one.
 
  Stop Sign Shield Factor being...

  The element in a Post Apocalypse game where characters can't start with
really decent weapons to start with.  Gamma World, while a flawed game, had
that really neat feel to it where people were carrying stop signs, baseball
bats with spikes welded to them, really primitive stuff like that using the
things that we totally take for granted in today's society.  HOE, since it's
only supposed to be 13 years after the Apocalypse, has people taking sniper
rifles and hundreds of rounds of ammo, loaded for mutant bear with grenades
and shotguns to start the game.  And then there's the part about finding
things and knowing instantly what they used to be instead of trying to figure
it out, since Gamma World was set so far after the bombs fell.

  One thing that we've done in our HOE campaign is I gave our GM all of my old
Gamma World modules so that he can xerox the random crap tables (which I may
just scan in and send out to the list) so that he can roll for salvage we find
lying around...

  - The Ouroboros Worm

    Famous Last Words... 
    "What does this button do?"