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Re: [HoE] The Wasted West, My 2c (Long)



>3. TOO MANY %($%$(#&(& TEASERS.
>	I got the feeling while reading the book that almost everytime someone had 
>an idea about a place, someone else said: "Hey, this is really cool. We 
>could probably develop this into a full length adventure or something." So 
>instead of cool adventure hooks we get vague abstract statements promising 
>more to come. They couldn't even give us the basic differences between 
>wormling breeds (Salt, Mojave, Badlands, etc.)

IMnsHO - Part of this one is due to them NOT wanting to describe
everything, to keep things flexible for the gamemasters.  Right now, the
Wot^h^h^h Wizard's tower in Seattle is perfectly described, with no... um,
flexibility to it.  Admittedly, as GMs, we can change whatever we want, but
the official description is now set in stone.   Just by reading that
description, the concept is formalized in everyone's imaginations.

And yes, you've got your teasers for future possible adventures in there.
(Though, I'm kinda teased out right now.  I can't muster excitement about X
is coming out soon anymore.)
-------------------
Allan Seyberth
darious@darious.com

Why did the chicken cross the road:

Han Solo: 
Crossing roads aint like dustin' crops, chick!
There's lot of precise calculations.  You could walk right into a Starrion,
bounce to close to a Chevy Nova, and that would end your trip real fast