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Re: [HoE] sykers and Martial Arts and other things that go bump in the night...



	Before I jump in with some possible answers here, let me once again issue
this caveat:  I still haven't seen the published book.  So my answers may be
voided or altered due to some editorial change of which I am unaware. :)

<< First up The Brainburners book says that Sykers get their history partly
from the martial artists, does this mean that they would be able to use the
"enlightened" Martial Arts rules from Wasted west? Would it make it easier if
they later learned them?  it would seem to make sense, plus the military would
want sykers to be able to fight...what do people think?  has there been any
ruling on the list about this?>>

	Sure, you could use DL-style martial arts and fu powers in HOE if you want
to.  Heck, you can use *anything* from DL if you really want to.  Knock
yerself out. :)
	I agree that the military would certainly like its highly-trained sykers to
be able to fight HTH if necessary.  If you wanted to create some syker powers
used to simulate/enhance HTH combat, a la martial artist fu powers, you
certainly could (sort of like Killing Hands physical adepts in SHADOWRUN, if
you're familiar with that concept).  However, given the enormous amount of
training required to manifest/use syker powers, I expect they'd prefer to
concentrate on developing those.  Learn/use the right ones and you don't even
need to bother getting your hands dirty. }:)
 
 <<Also, did I miss it, as I cant find the price of a TSAR, only its ammo, is
it generally unavailable then, except by starting character or plot device?
(which is what I gather from the description)>>

	I don't honestly remember if I originally put a price in there or not.
However, I'd tend to regard TSAR rifles as nearly priceless; they're not
something the posse should ever be able to buy.  That would "cheapen" them
considerably.  If they ever get their hands on one, it should come as a reward
after a long, hard struggle and lots of great roleplaying. ;)

Steve Long