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[HoE] Running Fortress o' Fear Backwards?



First I wanted to ask if the guys at PEG was going to do a Devil's Tower in
HoE? Then I wanted to say I broke down and bought the FoF box set a couple
of days after I wrote that other post and came up with a new idea. I'm
running a major game in my chronicle this weekend...

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using Fortress o' Fear replacing Jackie Wells with my Hell on Earth posse.
Basically a Junker and some others learn of Stone's plans with the Heart o'
Darkness and plan on sending a group after him, but don't have enough people
to send. That's where my posse comes in. They team up with another group to
get through the Ghost Storm to Devil's Tower and then fight their way to the
portal. The other team is to set up a guiding laser into the portal while my
posse go into the portal and back in time to stop Stone. Then they have to
make their way to LA (meeting up with the other players from Deadlands [I'm
telling the other posse that they've been on Stone's trail for some time and
found he's come to LA to bring the two groups together]), and from there I
will run FoF almost as written.

The game will end when they get back to the future (no pun intended...ok
there was) with the Heart o' Darkness, but I'm not sure what to do in the
next game to deal with the gem and/or how to destroy it. I don't want to
make destroying the gem easy, and if it's going to play a part in future
plans of PEG I would like to tie it back in and bring my game back to the
written HoE in regards to the Heart o' Darkness. Any thoughts on the matter
or suggestions that you think will make the game run better? One easy
cop-out I was thinking of was that the other group takes the Heart o'
Darkness
with them and I don't have to deal with it now, having it stolen in a future
game and making the posse deal with it then.

Also did any one else read the Star Trek: the Next Generation book The
Devil's Heart? I plan on using some of the ideas there for just a taste of
what the Heart o' Darkness can do. Strange dreams of past holders and so
forth.

Christopher "Got to make things complicated" Merrill