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SPOILERS Forbidden God (was Re: [HoE] re: Infestations review)



In a message dated 4/7/99 7:44:52 PM Eastern Daylight Time, GeoffGart@aol.com 
writes:

> I certainly hope my one statement won't give the Infestations adventure a 
bad 
> 
>  reputation, I thought it looked like a very challenging and interesting 
>  adventure, sorry I didn't make that clear in my earlier post.

Anything has got to be better than that load of dingos kidneys, "The 
Forbidden God".  The author didn't even have a grasp of the Deadlands rules, 
much less a workable adventure.  

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Bleah.   On page 50, under one of the possible possessions the victim loses a 
die step in Coordination and Speed.  These two "traits" don't even exist.  

The premise of the adventure is ok, and there are some salvagable bits, but I 
could never run this adventure as-is.  The wreck is full of pointless 
creatures who only exist to go into combat with the PCs.  This isn't a big 
criticism, though, since this is Deadlands... thats what zombies are for 
after all.  The possession I can deal with... possessing party members is 
ALWAYS lots of fun.  The underground war with the zombies is a little 
stupid... after 300 years of constant battle you'd wonder how there'd be 
anything left of the zombies at all.

The real stinker is the lame ending, or lack thereof.  The PCs get to drag 
around an indestructable evil relic and have no possible way to get rid of 
it.  Whats the point of that?  That, at least, can easily be changed, but 
there should be more of a puzzle for the PCs to figure out, or some way to 
figure out the one surefire way to destroy the statue.  I realize I only paid 
$6 for this, but I'm definately feeling like I wasted every penny.