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Re: [HoE] Balance of Power(spoiler marshals only)



> >Wait until they aren't looking before the fresh zombies
> >attack.  That's always fun, and lets you use the surprise
> >rules.
> 
> Again, I'll have to find that "any body who dies comes back 1-in 10 any
> time" thing.  Can someone direct me to it?
>
I was pretty sure only those unfortunates killed by Death's walking dead
come back on a 1 in 10 (page 115 of The Wasted West)
 
> >Fight them at night, or when they're answering the call of
> >nature, or find a way to stop them using all their nifty
> >powers.  I'm tempted to start up a HoE page and put some
> >new abominations up.  Anyone interested?
> 
> Actually, a Psyker with Negator proved fairly useful the other night.
> Certainly the Doomsayer who kept getting his MIRV negated wasn't happy.  I
> also had a decent line of die-rolling there.  And it's not too hard to
> negate, say, Nuke through situational modifiers.
> 
> Unfortunately, that's about all that Psyker can do.  And if a Faith-5 Priest
> hits with a MIRV and gets a raise on the initial roll, it's oft-time game
> over for the unfortunate target.

You want something nasty to go up against your Sykers/Doomsayers. Just
get an anti-templar with Deflection, and if you want to be real nasty,
give him the greater reward so he can protect his buddies too.

- michael
 
-- 
"Will a man, given the history of a killer continue in that vein? Or
are we in fact more than the mere sum of our memories?"
				-- Dr Daniel Schreder, Dark City