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Re: [HoE] Balance of Power(spoiler marshals only)
>>remember to use the 11 when they are not expecting it...but your right...
>> >
>
>This is Hell on Earth - they're _always_ expecting it. Not an unreasonable
>approach, IMO. :)
>
possible...I guess its how you define "expecting" I consider expecting to
be the players feel they will be attacked at any time verses playing cards.
>Well, as someone noted as well, dropping stun checks for NPCs would probably
>be simplest: at least in the simplified combat system, they're screwed
>enough as it is. Granted, if nobody except "individualized" NPCs has to
>make stun checks, that tends to blur the distinction between living and
>Undead grunts.
Yea...well...I can't say I fault you for doing that...
>
>But I've tend to find Walkin' Dead among the most reliable of
>spur-of-the-moment threats to throw out. Plus, as I noted elsewhere, our
>HoE campaign is only on its 2-3 month (although we ran Deadlands for a year
>and that's what my players are sortof used to). The look on one guy's face
>when we had to explain to him those Walkin' Dead had NA Commandos was pretty
>funny...
>
I bet. walkin' Dead are good as they do not require much explanation. only
risk is making them too common thus not scary.
I'd love to have seen the guys face tho.
>As far as simplified combat system, I suspect tossing out 1-1/2 cards per
>NPC would work best. At least that would give about half of them the chance
>to do Speed 2 actions each round, Vamoose, whatever. One seems too low, but
>two for everyone is a bit high for my tastes.
>
all this is why I dropped the simplified system. ;-)
>---
>
>Steve Crow
>
>"Worm Can Opener Extraordinare"
TBS