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Re: [[HoE] Re: Use of stats (was Revised Edition)]



Just responding to Gwydion & Steve Crow:

I think everything Gwydion brought up is absolutely right! I don't know about
your games Steve, but I try to keep combat down to a bare minimum for mine. I
only introduce it at a climax or if there is a very good reason for it (such
as a group of thugs being caught by the posse and not feeling very
cooperative). I try to keep my stories involved with more of a mystery
element, requiring my posse to solve the clues which let them find the villain
or Fearmonger. This has allowed me to have sessions where there is absolutely
no combat in them, which is something I like, and my players LOVE all the fate
chips they're able to get for roleplaying, and I love increasing my standards
for good roleplaying :)

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