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[HoE] game question
now lets say you have a Harrowed...we will call him Sheol, that being my
PCs name (g).
Lets say some Green robe with an attitude problem sends MIRV or ICBM at
him. Lets say he has Arcane Protection.
My questions (before this comes up) does good ol' Sheol have to roll for
Arcane Protection vs. every missile of MIRV, or does one roll cancel the
one roll made for the miracle.
I was thinking I would call it that way in my HoE game at least.
then I thought, well, what if good ol' Sheol was not the sole target of
MIRV or ICBM...lets say some ravenite he has not driven off yet is also
being offered a get out of life free. would Sheol's roll cancel the
miracle at all? only what was fired at him? does dividing it prevent him
from being able to roll?
nouther thought.
Lets say our new Friend Sheol has some purple robes and Nuke. Lets say he
tries to use this on an anti-Templar that he is not overly fond of at the
moment. now if said AT used Deflection. Good Ol' Sheol decides to Vamoose
to Arcane Protection. can he AP his own shot he just fired? I'd say yes,
but looking for opinions.
last, while the aforementioned PC does not have it, I had a question about
Bad Mojo. can Bad Mojo be used on Junkers doing tool tricks in the
Harrowed's presence, if he knows about them? I ask as usually Bad Mojo is
used on Hucksters and Hexslingers, forcing them to draw more cards only to
check for Jokers (the cards are otherwise useless except to check for
backlash) . Given Tool Tricks work on a similar principal (just that
its...usually...tech spirits) can the Harrowed get him manitou to try to
get other manitous to intervene? Tool tricks require one card be drawn to
check for a Joker (or two in one case) can Bad Mojo make them draw more,
given a similar process is happening?
anyway, thats enuff.
Da Baron