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[HoE] Observations on bartering
This kinda bounces back to what we were discussing on the "saleability" of
kevlar vests, the economic system of HoE, etc.
Also, Gus or someone was going to send me a copy of his prototype
bartering/value chart (or whatever it was), but I never received it. So
bear with me as I discuss this in terms of what is actually in the rulebook
and the manner in which it is presented therein.
Our Posse is in the Middle West, near Minnesota. Needless to say, Mall of
America (as described in the HoE Wasted West Companion) is big on their list
of places to visit.
Now first of all, there is an admission fee of "20" to gain entrance. If
nothing is a set value, it seems odd that you there is a "set amount" (and
although I don't have the book here in front of me, I believe Jo refers to
it by a specific "cash" value of 20, rather than, say, "a milrat will get
you admission"). Since this may not be a set fee under a bartering-type
financial system, are we to assume that the admission guys at the door
barter and dicker with each person trying to get into the Mall. And if you
have a pistol worth "100," do the guys at the door give change?
But okay, moving right along...
Now, the Mall consists of a series of individual shops. They are
(presumably) run by people specializing in what each shop sells. Someone
running the food store ain't going to be a motorcycle mechanic, or an
armorer, or a gunsmith.
So you'd think _they're_ not going to be able to accurately dicker. If you
want to buy some Dr. Pepper, and you hauled in a used motorcycle, the food
salesman is not going to have idea one of what that motorcycle is worth, or
how much Dr. Pepper it can be bartered for.
(Well, they might have an idea, but the assumption here seems to be that
everyone knows the value of everything in every field of expertise, although
apparently no one thinks in terms of "dollar value" as stated in the
rulebook. Does this make sense?)
Now, since Mall of America doesn't want folks hauling motorcycles in, my
assumption as a Marshall (and hopefully not an unreasonable one) is that
there is some sort of "assessment agent" who buyers take their stuff to upon
entry. He assesses it (in this case, this guy _is_ a jack-of-all-trades
know-the-value-of-everything sort of guy, but that's his profession), and
gives them a chit for credit. Which they can take to the necessary
store(s). This doesn't seem unreasonable.
But...what is the assessment agent writing down on the chit?!? There's a
lot of stuff at the Mall, and browsing is encouraged. Yeah, if the players
_tell_ the agent, "We're going to buy milrats - how many is this motorcycle
worth?" he could write this down. But if they then decide to buy ammo
instead, they got to go back, have him do _another_ conversion (or maybe a
partial one), etc., etc.
Needless to say, _any_ kind of bartering system slows this whole process
down to a crawl. I have no objection to such a system when it enhances
role-playing, and the occasional, "I need a part for our truck - the only
thing you want for it is surrounded by Black hats - no problem"
role-playing/adventure kind of hook is fine.
While some folks (rather stridently) earlier decried a simple cash/value
system, I'm not sure how else this can function in any reasonable way. When
you factor in gluts, shortages, whatever, while this may work for a
particular item (like in our kevlar discussion earlier), trying to keep
track of them in an area where the players frequent and purchase/sell stuff,
this can be a logistical nightmare. Or so it seems.
What have other folks found to be the case? Some folks have triumphed the
merits of bartering, but how do they handle stuff like the above? Or am I
better off using the "cash" system and glossing over the constant underlying
fact that the "30" they got in change is actually a Milrat and 10 bullets.
Which may be worth a lot less in the next town you go to ("Hah, that "30"
change - it's now worth "20"!") if a bartering system is used.
Does that make sense? It just seems simpler to treat "cash" as cash for
almost all practical purposes. The Marshall has a constant to draw on, the
Posse has a constant to rely on, and everyone is (seemingly) happy.
---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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