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Re: [HoE] Re: The Huckster Dilemna



> > What's the difference between a "hexslinger" and a "huckster"?  
>Particularly
> > since, as I understood it, they were going to be calling the overall
> > hex-castin' skill "Hexslinger" in the revised rules?
>
>Hexslingers are introduced in Law Dogs as a huckster
>variant.  Their hexing is focused on shooting really,
>really well, but their abilities are tied pretty closely to
>their focus, normally a weapon of some sort.  they lose the
>flexibility of Joe Q. Huckster, but they're Hell on Wheels
>in a gunfight and have access to some neat new hexes that
>up the damage their weapons do, let them snatch an
>opponents bullets out of their gun and get obscene bonuses
>to hit (not only Kentucky Windage from H &H, which negates
>penalties to hit, but things like Bullseye and Bullet With
>Your Name which can reduce TN's to hit to 2 or less...).
>They're mean.  And cool.  And on my webpage in a slightly
>more distinct form than the one in Law Dogs.
>

Thanks for the info, I'll look it up...

>--
>Do you think you can keep on running
>Like the papers that blow down your empty street
>Outside in the dark when you can't sleep
>The ghost of your father, always watching
>--
>Steve Wallace
>http://www.cee.hw.ac.uk/~ceesrw
>ceesrw@cee.hw.ac.uk
>
>
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---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/


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