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Re: [HoE] Templars and Anti-Templars
><< Ummm, as I understand it, an AT can _never_ get rid of those dark side
> points. This ain't the Star Wars RPG (although I'm not up on if you can
> ditch DS points there). There is _no_ safety margin. If you're one
>point
> away from total Corruption (and the players should hopefully, most
> definitely, _not_ know how their PCs "switch over"), you're always one
>point
> away - it never changes. You can't buy off points with Bounty Points,
>you
> can't role-play away those points. You're always ont he edge. >>
>
> you actually can buy it off with legend chips- but those being not too
>common in my game (in fact, after two years I finally did something to earn
>my posse a legend chip- I'm playing with 20 year old munchkins and a mature
>GM that hates the idea of players whose favorite game is Twilight 2000
>becasue of its detail in handeling intestinal explsions accurately), I
>think
>most people have better things to do with legend chips
>
>
My apologies - don't have the book in front of me. I don't recall that,
though. What's the buy-off rate? 1 LC gets rid of 1 Corruption Point? 2?
3?
But I would tend to agree that the rarity and 50% disposability (it is 50%,
right? - that's what it says in the rulebook but Darrin Bright implied about
a week ago that they were automatically disposeable, and the new Deadlands
rules apparently made it automatic as well) will limit that. Plus, there's
no guarantee the AT will _draw_ the Legend Chip.
Unless there's a lot of Legend Chipping and trading of same in your
particular campaign. My posse hasn't even seen one yet in the 3-4 months
we've been playing...
---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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