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Re: [HoE] Templars and Anti-Templars



><< Ummm, as I understand it, an AT can _never_ get rid of those dark side
>  points. This ain't the Star Wars RPG (although I'm not up on if you can
>  ditch DS points there).  There is _no_ safety margin.  If you're one 
>point
>  away from total Corruption (and the players should hopefully, most
>  definitely, _not_ know how their PCs "switch over"), you're always one 
>point
>  away - it never changes.  You can't buy off points with Bounty Points, 
>you
>  can't role-play away those points.  You're always ont he edge. >>
>
>  you actually can buy it off with legend chips- but those being not too
>common in my game (in fact, after two years I finally did something to earn
>my posse a legend chip- I'm playing with 20 year old munchkins and a mature
>GM that hates the idea of players whose favorite game is Twilight 2000
>becasue of its detail in handeling intestinal explsions accurately), I 
>think
>most people have better things to do with legend chips
>
>

My apologies - don't have the book in front of me.  I don't recall that, 
though.  What's the buy-off rate?  1 LC gets rid of 1 Corruption Point?  2?  
3?

But I would tend to agree that the rarity and 50% disposability (it is 50%, 
right? - that's what it says in the rulebook but Darrin Bright implied about 
a week ago that they were automatically disposeable, and the new Deadlands 
rules apparently made it automatic as well) will limit that.  Plus, there's 
no guarantee the AT will _draw_ the Legend Chip.

Unless there's a lot of Legend Chipping and trading of same in your 
particular campaign.  My posse hasn't even seen one yet in the 3-4 months 
we've been playing...


---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/


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