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[HoE] Cyborgs [compliments for Hopler]




  After reading Junkman Cometh a few weeks ago, I was left a little 
unimpressed- the opening story seemed to be missing something and I was force 
reading the rules in a half daze.  I wasn't too sure that cyborgs would be 
good, but I had some hope.

  However, I was amazed by everything in Cyborgs!  Just a few things I liked-

1- the opening section of cyborgs was great!  I don't thing that I have read 
a character sourcebook yet that had such a unique and well thought through 
history for the character types.  The jokes mixed into the story (286, Texas 
Ranger) really kept me reading- and the cultist spying really made them work 
for me.  Also, the secrets for the marshalls are great-  my marshall spent a 
lot of time working on the possibility of building a junker spaceship and he 
is not going to like what he finds up there.  

2- compatability-  thank god you made all of the rules for Road Warriors, 
Junkman, and Cyborgs the same.  It makes it that much easier to keep 
everything straight.

3- Cyborg Creation- The one thing that worried me about Cyborgs was that the 
rules could have been a bad rehash of Rifts (I'm just saying it could have 
been, nothing personal), but they were damn sly. The pre-programing, manitou 
threats, AI threats, and possibility of getting hurt and simply dying from an 
important system breaking makes cyborgs a risky investment.  The option of 
being a big, husky tin can ( BTW, love the slang- Can) is open, but has its 
drawbacks.  Also, the sneaky infiltratiors are around but nowhere near as 
tough.  

there are other things, but to put it simply-  I will have John Hopler's baby 
if he wants!