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Re: [HoE] Immunity to Fear?




>
>The impression one gets from various books is that eventually, some 
>adventurer types tend to get inured to low-level menaces.  In other words, 
>once you've shot your 100th Walkin' Dead, you don't really have to worry 
>about those Terror checks anymore.
>
>For an example, see the Brainburner adventure, where it is noted that even 
>if your adventurers are used to Walkin' Dead, they have to make a Terror 
>check in this case because the corpses were in the middle of an autopsy.
>
>This would, presumably, be above and beyond the increased resistance to 
>Terror due to increasing Grit, purchasing of Brave if you haven't got it 
>already, etc.
>
>So...any suggested guidelines?
Some are given in The Marshal's Handbook p.21.

Namely they recommend that you only have the posse roll Guts the first time 
in an encounter (like the first Walkin' Dead, but not the one that shows up 
the next round), but if they encounter the creature again they roll again. 
If they fight one enough to be Jaded, like the 100th Walkin' Dead, you may 
want to lower the TN by one level, if at all.

Between the weird and wasted west, there are alot of ways to become 
resistant to horrors. You mentioned Brave and Grit, and there is always 
buying your Guts to the moon or allowing Nerves o' Steel, Iron Stomach 
(from Book of Lost Angels) and Seen the Elephant and Gallows Humor (from 
Back East:The south).  I allow Seen the Elephant Bonus to non-supernatural 
monsters like normal scorpions, snakes, mutants including Trogs, and 
genetic beasties like Shraks.

TBS