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Re: [HoE] More Junker Questions



In a message dated 8/6/99 9:36:59 AM Eastern Daylight Time, 
regret@innocent.com writes:

<<  a junker builds a vehicle using the locomotion rule, it states that a 
junker
 can add armor on using the rules in Road warriors.
 My questions are,
 1: does the armor take up slots on the frame and how do we calculate it?
 
No. Once you've designed a vehicle using the Locomotion power, simply apply 
any modifications to the vehicle as if it were a car of equal Frame size. 

 2:What happens if the vehicle gets overloaded from armor bought?Do we reduce
 its stats as per Road Warriors for overloading.

Yes.
 
 3:How much armor can the vehicle carry without overloading?

The Locomotion power lists a Load Limit for various Frame sizes. Use this to 
calculate overloading.
 
 4:Can junker vehicles use the superchargers,air dams,etc?If so, how do we
 factor it in?

Only those which run on spook juice. Just apply the effects ot the 
supercharger, etc. to the stats generated with the Locomotion power. For 
instance, if the car has a 10 mph acceleration and gets 50 mpg on spook 
juice, adding a supercharger would increase its acceleration to 15 mph and 
drop its mpg to 45.
 
 5:If we use a browser to power a vehicle, does the browser really power the
 vehicle at its rating? Does a rating 5 browser give 5GR every 5 seconds to 
the
 vehicle??
 
Yes, this provides a lot of excess power which can be used for other vehicle 
related systems.

 Thanks in advance to any answers.Also, is there a deadlands FAQ for HoE?  >>

Not as such, but the accumulated rulings covers at Deadlands.com covers many 
common questions.

Sincerely,

John Hopler
Pinnacle