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Re: [HoE] Re: Roving Templars (was Something About a Sword)



>Steve Crow wrote:
>
> > But..."Something... " has Ritter patrolling an area.  He seems to have 
>no
> > mode of transport, so he presumably has a patrol radius of (and let's be
> > generous here) (16 miles travel a day) x (7 days from his base of 
>operations
> > to Point X, X being the furthest point out).
> > [I'd contend that anything further than that and he almost certainly 
>won't
> > get there to be of a great deal of benefit).
>
>I'd give him at least a 25 miles of travel a day. Presumably, as a Templar, 
>he's in fairly good
>shape, so his walking speed is an easy 4 mph. That means with only a little 
>more than 6

Ummm, I'm unaware of any character that is given double movement speed for 
being a particular character class.  And one could argue that most 
adventurer types (Syker/soldiers, Doomsayer/wandering the desert types) all 
might deserve the "extra" moving rate.  The walking rate stated in the WW 
Companion is 2 miles for walking, and that's what I used.

If you're going to double his walking speed (which makes him as fast as a 
horse?!?), it's not going to jibe with my original statement, no.

>relatively leisurely hours, he'll cover that distance. Of course, that's 
>over fairly gentle
>terrain; mountains or similar difficult ground would obviously reduce that 
>pace.
>
>Assuming he sticks to the path of least resistance, though, that would give 
>him a patrol radius
>of closer to 175 miles and a diameter of 350--a good chunk of land, 
>somewhere in the
>neighborhood of 100k square miles (unless my math fails me, which would be 
>no surprise, since I
>nearly failed math <g>). Granted, he would cover only a small portion of it 
>at any time, but
>certain areas--civilized communities or areas of strange goings on--would 
>gain more attention.
>
> > So we've got a circle 224 miles in diameter with Ritter starting at the
> > center.  Exactly how many communities are _in_ this area to make this 
>kind
> > of "Templar working out of a fixed base" idea viable?
>
> > The adventure seems to imply there are a fair amount of communities in 
>this
> > area.
>
>With the estimate, there could be a fair number of communities--easily 3 or 
>4, possibly more. If
>some odd activity was occuring nearby that he was aware, he might even 
>restrict his travels to
>the areas closer to that until he'd pinned it down.
>

So if we go with the "correct" movement rates of the Companion book, there 
would only be 1-2 communities.  Granted, Something About a Sword
puts two communities relatively close to each other.  But both based on 
source materials (Road Warriors) and for the general "feel" of the 
post-Apocalypse in general, 1-2 in a 100 mile diameter circle seems about 
right.

>It's funny, but I was in the 'roving Templar' camp until I read your math 
>on this, Steve, and
>figured exactly what sort of area a week's travel out would encompass. Now 
>that I've looked at a
>map and considered that he could have covered the majority of Wyoming with 
>a reasonable patrol
>radius, I may have to revise my stance. :-)
>

I wasn't really disputing the "roving" part as much as how this tend to 
contradict other "source" statements that communities are few and far 
between.

>Just my thoughts,
>
>John
>
>
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>


---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/


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