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Re: [HoE] A Complete Review Of HoE



> depending how your player rolls, it may be awhile before you get to enjoy a
> Backlash.  I have yet to see a Syker in one of my games do so. (ed note:
> yes, I know you spent chips not to, Mr. L.. ;-))  IOW, I agree.

Personally, I'm not enamoured of the concept that Backlash=Game Balance, per
se. A good gun and a power suit is at least as useful as a syker in many
contexts, if not more so. And those backlashes are nasty, so even if they only
come up once in 100 they're still scary. If backlash happened more often,
sykers wouldn't last two sessions of using their powers. They'd die.

> > Overall thoughts: The single best sourcebook for HoE. You won't be
> > dissapointed.
> 
> My sole issue with the book is that Junkers alone usually require a
> calculator to play.  The math, given what we are used to (ed. note, stress
> the given what we are used to, not overall) is very advanced.  If this does
> not bother you, then run with it.

Eh. Addition, subtraction, division. High school algebra. I have to admit, the
backlash against the math in the Junkers book I saw on this list got me
thinking about how far the US high school education system has fallen. I could
do it on paper if I wanted, tho I usually end up using a calculator to check
the math. It's not much to ask to play something that can make permanant
objects. Sure, it's more complicated than simple addition and subtraction,
which is what's involved with most of the Pinnacle stuff, but adding
*division* and *fractions* is not that big a jump.
	-Loki