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Re: [HoE] Using HoE ABs in Deadlands (was Heart of)
In a message dated 12/2/99 7:30:33 PM Central Standard Time,
dougs@technologist.com writes:
I really don't believe this portion needs a spoiler warning....
>
> This has the problem of making several ABs useless, such as junkers.
> Doomies
> would need Ghost rock to recover strain, templers would lose... At least
> their
> greater rewards, maybe more. Sykers would really kick butt though, as
> would
> cyborgs (lose the SRU and you're in trouble though)
>
Actually, doomies don't need radiation to regain strain, it just speeds
the process up. They can regain one point of strain per hour of complete
rest, background radiation or no. Of course, the reenergize miracle really
helps a poor mutie stuck in the barbaric west.
As for junkers, I don't have their book but I imagine there are tech
spirits even in the Weird West that they could find uses for. Primitive, but
not totally useless.