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Re: [HoE] Night Terrors?



Not exactly. You lose your lowest value chip on a failed check. You only
lose your highest chip if you go bust.
This only take into account the chips drawn at the start of the session (not
those you possess from previous games).
The nightmare takes place the first time the character sleeps during the
adventure.


David Burtin
CANAL+
39-43 quai André Citroen
75015 Paris
----- Original Message -----
From: <aniballi@mc.net>
To: <hoe@gamerz.net>
Sent: Thursday, December 09, 1999 5:08 PM
Subject: Re: [HoE] Night Terrors?


>
>
>
> > If someone has it available, could you post how the new (i.e.,
Deadlands)
> > Night Terror rules work, and how many Hindrance points they're worth?
> >
>
> Night Terrors 5
>
> Make a Onerous 7 Spirit check at the start of every session. If you fail
you
> loose your higest value fate chip. Once you make a check after failing one
> you have a nightmare that reveals some sort of cryptic reference or clue
to
> the current adventure. The say that having Night Trrors makes you a toy of
> the Manitou, and your nightmares manifest in the hunting grounds.
>
> Chris Aniballi
> My nightmares manifest in a 7-11
> ==========
> The ashtray says /  you were up all night
> When you went to bed / with your darkest mind
> Your pillow wept / and covered your eyes
> Wilco - "A Shot In The Arm"
>
>
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>