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[HoE] Brand New Junkers & easy tech [Hopler]
Okay, here's the deal. A member of my friend's posse
just became a junker. Now, as a newbie, does he start
with any powers? If he doesn't, what can he do? I
figure, based on what the book says, he can build a
g-ray converter, spirit batteries, and other basic
components. Would there be anything else he could do?
Also, does a device have to use one of the junker
powers for a junker to build it? What if a junker
wants to build something simple, like a watch? We
figured we should just guesstimate the parts required,
and make some kind of Occult Engineering roll, but
official input would be good.
=====
"I was a warped little boy. Now I'm out to warp the youth of America."- Weird Al Yankovic
Remember, conformity is the mother of obscurity;
be true to yourself in everything you do.
Happy Roleplaying,
-The Smiling Bandit <Strikes Again!/Ha-Ha-Ha>
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