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[HoE] Newbie junkers



<<Okay, here's the deal. A member of my friend's posse
   just became a junker. Now, as a newbie, does he start
   with any powers? If he doesn't, what can he do? I
   figure, based on what the book says, he can build a
   g-ray converter, spirit batteries, and other basic
   components. Would there be anything else he could do?>>
Not without buying powers.  Fortunately, they're relatively cheap to come by,
so the character should be able to live long enough without being able to make
his new, shiny death-ray-power-armor.

<<Also, does a device have to use one of the junker
   powers for a junker to build it? What if a junker
   wants to build something simple, like a watch? We
   figured we should just guesstimate the parts required,
   and make some kind of Occult Engineering roll, but
   official input would be good.>>
A junker could make something that isn't a junker device, but only like a
normal person builds something (remember that some junkers don't have any
science (besides Occult) or tinkerin').  Besides, who wants to wear a
wristwatch that's made outta a burned out CRT and 3 feet of car bumper?


--
Rich Ranallo

"Whatever all of us had in common then
Grew up, and left home.
We don't think that way no more.
Turn around, turn the volume down."
     -Ben Folds Five, "Video"

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