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Re: [HoE] which junker powers fit best?



Well, a suggestion would be to look at the
collapsibility stuff in the Shelter power. I don't
have the book on me or I'd do it myself.

Jim Burzelic

--- RAK3889@ritvax.isc.rit.edu wrote:
> hi all, i know i don't post too often, but i got a
> question I hope ya'll might
> be able to give me a hand on. I've got some ideas
> for junker tech, or more
> appropriatly a friend does and wanted to know how to
> implement them.
> Specifically the concepts were making things with
> transforability
> Example: Junker wants to create a suit of armor for
> templar so when it's
> deactiviated it's about the size of a backpack/hip
> pack, but when templar wants
> to be dramatic hits a button, or maybe even a
> telepathic command and the armor
> envelops his torso, arms, legs, and heck give him a
> helmet too. Has the big red
> corss and everything (nifty ain't it?). Or also like
> trying to create actual
> transformers (R) . I know some of the powers that
> would be used (the obvious
> ones) but what could give that power to
> collapse/transform. Or should i just
> make a "transform" power up or a tool trick. Any
> thoughts would be appreciated. 
> thanks
> rob k
> 
> 
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