[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [HoE] Junker/Spookyjuice question



><snip question about spook juice being inefficient>
>The man advantage is that whoever has the vehicle doesn't need a junker
>to run the thing.  Your junker could make a great load of cash building
>cars for folks all over, and he doesn't have to have them come back to
>him to recharge the beast.

But I was talking about a junker creating a vehicle for _himself_.  Why 
would he care about fuel efficiency for someone else's vehicle (or one he 
makes for someone else)?

>Second, spook juice gets a lot less effficient the faster you travel
>(this is something I agonized over awhile ago), because the spook juice
>engine runs a set number of miles per gallon, not GR per hour.  Since
>most travel in the Wasted West isn't done zooming down a clear, paved
>road at 115 mph, but rather winding through wrecked cars and dead PCs,
>judging your distance by miles and not hours is good.

Sure, but check my examples:  several of them were for air vehicles, which 
don't have those problems...

>Also, remember that GR's factor in the vehicle's accelleration, while
>spook juice doesn't.  So if you want a dragster that does 0-60 in .235
>seconds, Juice is more powerful.
>

I'm sorry, but I didn't quite follow this.  The acceleration of a vehicle 
doesn't change depending on whether you use spook juice or g-rays, does it?  
You can build turbo-charges and stuff, but I don't recall right off hand 
that SJ gives them an advantage.  I'd have to check to be sure.

Besides, who the heck would _want_ a dragster that does 0-60 that fast, 
particularly in the aforementioned garbage-strewn Wasted West?  Unless 
you're salt-flat racing outside of Iron Oasis, it seems kinda like 
overkill...  ;)

---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com