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[HoE] Re: Spook Juice vs. G-Ray efficiency



>>Just a note that, again, while "flooring it" might
seem unreasonable,many of the examples I ran used
aircraft, where that is much less of an issue.

Anyhoo, those 60 gallons take up 600 slots!  Where are
you going to store the stuff in your vehicle while
you're travelling those 3000 miles?

Or are you going to stop every 50 miles to make a
gallon of spook juice,  travel another 50 miles, make
another gallon, etc., etc.?<<

I'm talking only in terms of efficiency.  In that
context, spook juice gives you more bang for the buck,
plain and simple.  As for convenience, the battery is
better, but personally I'd rather spend the time
making the juice than wasting the ghost rock.

>>Sure, but who buys the stuff?  There's scavenging
rules for finding it (in the Companion book, under
Witches, oddly enough), and it's not _that_ hard 
to come by.<<
Buy it or find it, it's still worth $10 an ounce.  If
a Junker uses that $10 ounce to make 5GR, he can't
sell it/ trade it to get other things.  It has a high
opportunity cost.
Also, the commercial aspects of spook juice cannot be
ignored.  Consider this possibility: drive 50 miles to
the next survivor town, use $10 worth of ghost rock
and $7 of chemicals to make 5 gallons of spook juice. 
Sell 4 gallons of juice at $10/gallon for 4 ounces of
ghost rock, and use the last gallon to drive 50 miles
to the next town.  Net result: $23 a town.  
Kinda silly, but it is money...

(man, I've been taking too many econ classes!)




=====
"I was a warped little boy.  Now I'm out to warp the youth of America."- Weird Al Yankovic
Remember, conformity is the mother of obscurity;
be true to yourself in everything you do.
Happy Roleplaying,
-The Smiling Bandit <Strikes Again!/Ha-Ha-Ha>
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