[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [HoE] Re: Spook Juice vs. G-ray "efficiency"



>Steve Crow wrote:
>
> > f
> >
> > Umm, could you point to anything in any given book that, in general,
> > confirms that?  Certainly, in Iron Oasis that is true...but I'm not 
>running
> > a campaign set in the western...ummm West.  My campaign is set much 
>further
> > east, in Minnesota/Iowa/Missouri/Louisiana.  I don't recall a lot of
> > still-operating GR mines in that area (or that there ever were).
> >
>
>Well the books dont say the sources of the Ghost rock, thats true.  Any 
>sources
>at all really. Scavenged or not. So either point is as valid by lack of 
>info.

Well, they say a few - The Maze, Iron Oasis, the Black Hills.  
Unfortunately, none of them are close to the area in question of my 
campaign.

>However.. Just how often do you go walking through a ghoststorm? The place 
>is a
>DEADLAND. As in lots o' deadness happining there. :)  I too have set my 
>game in

As often as it takes to beat the Reckoners by defeating their minions, so 
that you can lower the fear level of the Deadlands and drive them back...?

While certainly not every week should be an adventure in a Deadland, and 
individual campaign goals and settings may vary, the fact is that player 
characters are presumably _supposed_ to be going into Deadlands and fighting 
evil there.  If anyone wants to play a more survival-oriented/Max Max kinda 
post-Apocalypse, more power to them, but certainly going into Deadlands and 
doing stuff seems to be one of the driving forces behind the material as 
Pinnacle presents it.

So if you're there anyway, you might as well scavenge for some ghost rock... 
  ;)  Besides, Doomsayers have some uses for the stuff as well.

Now, if it were the other way around (your goal is to collect GR, and going 
into really really dangerous Deadlands was a secondary goal), _then_ I could 
see why scavengin' might be "unfeasible".

>the near Mississippi region. Ghostrock is rare and generally found in
>settlements as trade goods.  They dont mine it.. but they do by it from 
>traders
>and such that somehow mange to travel from the west.  Not an often 
>occurance
>for sure. Sure some is scavenged. It has to be.
>

And the folks who do the scavengin' are probably the adventuresome, talented 
types like player characters...  :)  So apparently it _is_ feasible for PCs 
to scavenge.

> >
> > That's not to say that mined GR can't be sold, but then I imagine the 
>price
> > is much higher than the $2.00/ounce.
> >
>
>Umm Its $10.00 an ounce.  HoE Pg 59
>That would be higher. :)
>

Yeah, I double-checked the price last night.  Actually, the costs don't seem 
to work out, which was another question I had.  If GR is $10 an ounce, and 
SJ is $10 a gallon, but it takes one ounce of GR _plus_ $7 worth of chemical 
components, shouldn't the cost be $17.00/gallon of SJ?  And that's if the 
Junker doesn't mark up the cost even higher due to the Backlash risk to 
himself (he has to draw two cards for Jokers even when making just 5 
gallons).

Or is there another non-Junker way to make SJ?  Even Iron Oasis, as I 
recall, seems to make use of Junker ingenuity (plus some other stuff *heh) 
to make it.

---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com