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Re: [HoE] Re: Spook Juice vs. G-ray "efficiency"
>Steve Crow wrote:
>
> > f
> >
> > Umm, could you point to anything in any given book that, in general,
> > confirms that? Certainly, in Iron Oasis that is true...but I'm not
>running
> > a campaign set in the western...ummm West. My campaign is set much
>further
> > east, in Minnesota/Iowa/Missouri/Louisiana. I don't recall a lot of
> > still-operating GR mines in that area (or that there ever were).
> >
>
>Well the books dont say the sources of the Ghost rock, thats true. Any
>sources
>at all really. Scavenged or not. So either point is as valid by lack of
>info.
Well, they say a few - The Maze, Iron Oasis, the Black Hills.
Unfortunately, none of them are close to the area in question of my
campaign.
>However.. Just how often do you go walking through a ghoststorm? The place
>is a
>DEADLAND. As in lots o' deadness happining there. :) I too have set my
>game in
As often as it takes to beat the Reckoners by defeating their minions, so
that you can lower the fear level of the Deadlands and drive them back...?
While certainly not every week should be an adventure in a Deadland, and
individual campaign goals and settings may vary, the fact is that player
characters are presumably _supposed_ to be going into Deadlands and fighting
evil there. If anyone wants to play a more survival-oriented/Max Max kinda
post-Apocalypse, more power to them, but certainly going into Deadlands and
doing stuff seems to be one of the driving forces behind the material as
Pinnacle presents it.
So if you're there anyway, you might as well scavenge for some ghost rock...
;) Besides, Doomsayers have some uses for the stuff as well.
Now, if it were the other way around (your goal is to collect GR, and going
into really really dangerous Deadlands was a secondary goal), _then_ I could
see why scavengin' might be "unfeasible".
>the near Mississippi region. Ghostrock is rare and generally found in
>settlements as trade goods. They dont mine it.. but they do by it from
>traders
>and such that somehow mange to travel from the west. Not an often
>occurance
>for sure. Sure some is scavenged. It has to be.
>
And the folks who do the scavengin' are probably the adventuresome, talented
types like player characters... :) So apparently it _is_ feasible for PCs
to scavenge.
> >
> > That's not to say that mined GR can't be sold, but then I imagine the
>price
> > is much higher than the $2.00/ounce.
> >
>
>Umm Its $10.00 an ounce. HoE Pg 59
>That would be higher. :)
>
Yeah, I double-checked the price last night. Actually, the costs don't seem
to work out, which was another question I had. If GR is $10 an ounce, and
SJ is $10 a gallon, but it takes one ounce of GR _plus_ $7 worth of chemical
components, shouldn't the cost be $17.00/gallon of SJ? And that's if the
Junker doesn't mark up the cost even higher due to the Backlash risk to
himself (he has to draw two cards for Jokers even when making just 5
gallons).
Or is there another non-Junker way to make SJ? Even Iron Oasis, as I
recall, seems to make use of Junker ingenuity (plus some other stuff *heh)
to make it.
---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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