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Re: [HoE] Re: Spook Juice vs. G-ray "efficiency"



>Steve Crow wrote:
>
> >
> >
> > >However.. Just how often do you go walking through a ghoststorm? The 
>place
> > >is a
> > >DEADLAND. As in lots o' deadness happining there. :)  I too have set my
> > >game in
> >
> > As often as it takes to beat the Reckoners by defeating their minions, 
>so
> > that you can lower the fear level of the Deadlands and drive them 
>back...?
>
>What we were talking about were normal people (villagers and such) 
>gathering
>the stuff, remember. They do not care one way or the other about the 
>reckoners
>or anything else beyond dinner. And they would be dead if they roamed into 
>a
>Ghoststorm to scavenge.
>

We were?  My original question way back when ;) was why would a _Junker_ 
build a device for himself using SJ rather than GR.

> >
> > While certainly not every week should be an adventure in a Deadland, and
> > individual campaign goals and settings may vary, the fact is that player
> > characters are presumably _supposed_ to be going into Deadlands and 
>fighting
> > evil there.  If anyone wants to play a more survival-oriented/Max Max 
>kinda
> > post-Apocalypse, more power to them, but certainly going into Deadlands 
>and
> > doing stuff seems to be one of the driving forces behind the material as
> > Pinnacle presents it.
>
>Yes it is. And if characters are in there pick up all you can cause you 
>might
>as well.  But this isn't what we were talking about.
>

*scrathes head* Your mileage may vary, but the original thread that started 
this discussion which I posted was about the materials that a Junker needed, 
and Allen stating that it was unfeasible.  I've never said a thing about the 
feasibility or lack thereof of "civilians" scavenging (even assuming they 
knew what Junker components were, or what to look for).

> > And the folks who do the scavengin' are probably the adventuresome, 
>talented
> > types like player characters...  :)  So apparently it _is_ feasible for 
>PCs
> > to scavenge.
>
>Of course it is.  One more thing and then I am through with this circular
>redundant thread. Further responces will be private. :)
>

Since we're talking about two different things, yes, it probably is 
circular.  When the heck did I ever bring up the difficulty of civilians 
going scavenging for materials...?

> > Yeah, I double-checked the price last night.
>
>2 to 10 dollars is a little bit of a difference.  :)
>
> > Actually, the costs don't seem
> > to work out, which was another question I had.  If GR is $10 an ounce, 
>and
> > SJ is $10 a gallon, but it takes one ounce of GR _plus_ $7 worth of 
>chemical
> > components, shouldn't the cost be $17.00/gallon of SJ?
>
>Okay.  Sigh.  $10 of Ghostrock plus $7 of Chemical components makes 5. 
>Gallons
>of spooks juice. Not 1.  Therefore the price is $3.40 per gallon. Which is
>boosted by the Junker for reasons you list below, or Junktown or whatever.
>

That brings up an interesting question - how much _should_ a Junker inflate 
costs for personal risk?  I've been figuring about a 100% mark-up, which 
seems to work with the stuff I've built coming close to "cost" with an 
item's list price in "dollars".

I seem to recall that coming up before, but don't recall if there was a 
general consensus.

---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

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