[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [HoE] Re: Spook Juice vs. G-ray "efficiency"
>Steve Crow wrote:
>
> >
> >
> > >However.. Just how often do you go walking through a ghoststorm? The
>place
> > >is a
> > >DEADLAND. As in lots o' deadness happining there. :) I too have set my
> > >game in
> >
> > As often as it takes to beat the Reckoners by defeating their minions,
>so
> > that you can lower the fear level of the Deadlands and drive them
>back...?
>
>What we were talking about were normal people (villagers and such)
>gathering
>the stuff, remember. They do not care one way or the other about the
>reckoners
>or anything else beyond dinner. And they would be dead if they roamed into
>a
>Ghoststorm to scavenge.
>
We were? My original question way back when ;) was why would a _Junker_
build a device for himself using SJ rather than GR.
> >
> > While certainly not every week should be an adventure in a Deadland, and
> > individual campaign goals and settings may vary, the fact is that player
> > characters are presumably _supposed_ to be going into Deadlands and
>fighting
> > evil there. If anyone wants to play a more survival-oriented/Max Max
>kinda
> > post-Apocalypse, more power to them, but certainly going into Deadlands
>and
> > doing stuff seems to be one of the driving forces behind the material as
> > Pinnacle presents it.
>
>Yes it is. And if characters are in there pick up all you can cause you
>might
>as well. But this isn't what we were talking about.
>
*scrathes head* Your mileage may vary, but the original thread that started
this discussion which I posted was about the materials that a Junker needed,
and Allen stating that it was unfeasible. I've never said a thing about the
feasibility or lack thereof of "civilians" scavenging (even assuming they
knew what Junker components were, or what to look for).
> > And the folks who do the scavengin' are probably the adventuresome,
>talented
> > types like player characters... :) So apparently it _is_ feasible for
>PCs
> > to scavenge.
>
>Of course it is. One more thing and then I am through with this circular
>redundant thread. Further responces will be private. :)
>
Since we're talking about two different things, yes, it probably is
circular. When the heck did I ever bring up the difficulty of civilians
going scavenging for materials...?
> > Yeah, I double-checked the price last night.
>
>2 to 10 dollars is a little bit of a difference. :)
>
> > Actually, the costs don't seem
> > to work out, which was another question I had. If GR is $10 an ounce,
>and
> > SJ is $10 a gallon, but it takes one ounce of GR _plus_ $7 worth of
>chemical
> > components, shouldn't the cost be $17.00/gallon of SJ?
>
>Okay. Sigh. $10 of Ghostrock plus $7 of Chemical components makes 5.
>Gallons
>of spooks juice. Not 1. Therefore the price is $3.40 per gallon. Which is
>boosted by the Junker for reasons you list below, or Junktown or whatever.
>
That brings up an interesting question - how much _should_ a Junker inflate
costs for personal risk? I've been figuring about a 100% mark-up, which
seems to work with the stuff I've built coming close to "cost" with an
item's list price in "dollars".
I seem to recall that coming up before, but don't recall if there was a
general consensus.
---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com