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Re: [HoE] Armor Stability



>If you stick to the rules, and have the armor take Durability steps,
>making rolls for every durability step the suit takes, you'll find it
>balances out pretty well.  That, and the Stability gets lower with EVERY

Sorry.  I know you raised this earlier when responding to my post, but 
wanted to check stuff in the Junker SB and my own calculations before I 
responded.

Ummm, first of all, it would seem that Armor built using the Armor rules for 
Junkers would take "damage" the same way as regular armor (just as vehicles 
take damage the same way rather trhey are regular or Junker).  Regular armor 
isn't rated by Durability or takes Durability and durability steps into 
account (although perhaps it should, I'll agree - how many shotgun blasts 
can a Kevlar vest _take_...).

Second of all, ummm, in your campaign how do you determine how much damage a 
Junk-Armor suit takes?  Armor reduces die-type, it doesn't absorb or 
otherwise "soak" damage.  So if my opponent fires a 3d6 gun at the PCs 2 AV 
armor, he simply rolls 2d4 damage to see how much damage the PC takes.  I 
have no idea how much damage was originally generated and how much the armor 
reduced it by.  I could, of course, roll both damages, and figure the Armor 
takes the difference.  Oh good, more die-rolling in combat - just can't get 
enough of that!  ;)

And third...wouldn't that make Junk-Armor completely unviable?  The 
pre-mentioned suit of AV2 I built had an actual Size of 3 (the suit itself 
was size 5, but the Armor was size 3).  That would mean that...6 points of 
damage and the armor is _gone_.  Don't even both worrying about making 
Stability checks with the penalties for Durability steps reached.

Certainly, a literal reading of the rules suggests your interpretation is 
correct.  However, has John Hopler ever actually confirmed this?  (I don't 
see anything in the Accumulated Rulings).  I suspect I'll be sending him 
another [HOPLER] post on this one.  It's an intriguing idea, although 
logistically it seems like somewhat of a headache, and makes Armor not only 
"balanced" vis a vis cost, but totally useless.  But do you really think 
that's what Mr. Hopler intended?

Of course, if he has said he intended it, great (although I wish it were get 
into the accumulated rulings sometime).  I'd be curious to know what his 
views on the viability of Junk-Armor is as far as how long it lasts, though.


>step.  The last Stability check taken by that suit with 23 Stability
>will be at 18...not too high, compared to other devices out there,
>especially when you consider that the suit isn't far from just falling
>apart at that point...
>--
From Whom it May Concern,
>Rich Ranallo, The Man They Couldn't Hang


---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

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