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Re: [HoE] Re: "meta-plot" adventures (Hopler or Goff)



At 01:43 AM 3/18/00, you wrote:
>| One, we'd originally intended to do a "majority rules" kind of vote, but
>| then after some discussion, we realized that means your posse's actions
>only
>| matter if the biggest number of players got that result. Individually, no
>| posse has the chance to make a major impact. By pulling one at random, it
>| does.
>
>A valid point, but there's got to be a better way to do it than a random
>draw, particularly if the story is to be the "final word" on the subject.
>Were I making the decisions, I would lean toward a selection method based
>on quality of the write-ups: he who tells the best story, tells the true
>story.

I agree.  I prefer the idea of a good representative Posse (not that there 
is anything wrong with it but, for example, what if the winning group 
included a Cyborg and Doomsayer sent back in time? would that not seem odd 
for official purposes) and a well written write up.  I would argue against 
luck o' the draw as while it's not that I don't "trust" players, sometimes 
I would like to see important things, like the fate of the Ghost, one of my 
all time favorite WW NPCs, dictated with something a bit more even then a 
random draw.  You don't know what your going to get, or how Bizaar the spin 
is, and if I read that the Ghost was killed by a Crossbreed Cyborg 
Doomsayer, I am not going to be happy, even if that adventure were picked.




>I really don't like the idea of "luck of the draw" dictating the future of
>the Deadlands universe.  I can't speak for everyone, but I'm pretty sure I
>hate it. ;)

I would have to say I am really iffy on it too.



>B.D. Flory
TBS