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Re: [HoE] Boise Horror Afterthoughts [spoilers]



In a message dated Tue, 21 Mar 2000  1:21:20 AM Eastern Standard Time, Xotzil@aol.com writes:


> You've drilled into us enough times 
> that if we don't like something that we are free to change it, so I did. My 
> overall concern was that aspects of that kind of storytelling seemed to creep 
> into BH, and my original question was along the lines of: "Can there be a 
> balance in a world as storyline-driven as PEG's worlds between the posse 
> being able to feel free enough to make changes (and/or screw them up) and 
> still have that kind of rich creator-driven environment that PEG is doing so 
> well?" BH fell more heavily on the creator side, I felt. That's all.
> 

Hey...I think I can field this one... :-)

S
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Three major storyline events took place in The Boise Horror. Rather than simply tell everyone "X, Y, and Z happened in the HOE setting" in the next sourcebook (which really shorts players from participating in the shaping of the world), we tried to let folks have a part in it. The three events were: the Junkyard Summit, Simon's death, and Jo's assumption of leadership of the Order.

Now, honestly, if you read through the Boise Horror with that in mind, you'll see that no matter how the adventure resolves, all three are _going_ to happen. You can approach the scenario in just about any fashion and nearly any resolution is possible and still get the end result (assuming that you don't allow a miracle cure for Simon's problem, that is <g>). 

Even if Simon dies in transit, they all still happen. The events are written as they are to allow the players maximum participation and recognition in the story. Like I said, you're free to let the automatons gun down Simon on the blimp; the important stuff is still triggered. :-)

If that sort of setup doesn't work for you guys, though, I'll keep it in mind for my own plans in Deadlands.

John