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[HOE] New Junker powers?



I've been contemplating two new Junker powers/tricks
for a little while, but i've been unable to get a fix
on them.  I'm looking for suggestions on how to set
them up.  Any suggestions?

1)Spirit Crystal- This is most likely a power, not a
trick.  The junker takes a whole mess of ghost rock,
and filters out the black stuff, leaving a pure, ghost
white crystal.  When used in a spirit battery, it can
hold 5x the GR of a standard ghost rock battery per
slot.  The downside is that it's expensive to make a
spirit crystal (ghost rock wise), and something bad
happens when you use it.  I don't know exactly what.

2)Pocket-  This could be a trick or power.  It creates
a small extradimensional pocket, much like in a
familiar or a chamber staff.  Beyond that, I have no
idea.

Again, any ideas anyone has are a good thing

=====
"I was a warped little boy.  Now I'm out to warp the youth of America."- Weird Al Yankovic
Remember, conformity is the mother of obscurity;
be true to yourself in everything you do.
Happy Roleplaying,
-The Smiling Bandit <Strikes Again!/Ha-Ha-Ha>

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