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[HOE] New Junker powers?
I've been contemplating two new Junker powers/tricks
for a little while, but i've been unable to get a fix
on them. I'm looking for suggestions on how to set
them up. Any suggestions?
1)Spirit Crystal- This is most likely a power, not a
trick. The junker takes a whole mess of ghost rock,
and filters out the black stuff, leaving a pure, ghost
white crystal. When used in a spirit battery, it can
hold 5x the GR of a standard ghost rock battery per
slot. The downside is that it's expensive to make a
spirit crystal (ghost rock wise), and something bad
happens when you use it. I don't know exactly what.
2)Pocket- This could be a trick or power. It creates
a small extradimensional pocket, much like in a
familiar or a chamber staff. Beyond that, I have no
idea.
Again, any ideas anyone has are a good thing
=====
"I was a warped little boy. Now I'm out to warp the youth of America."- Weird Al Yankovic
Remember, conformity is the mother of obscurity;
be true to yourself in everything you do.
Happy Roleplaying,
-The Smiling Bandit <Strikes Again!/Ha-Ha-Ha>
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