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[HOE] explosives and speed
Hank,
Great Idea.. I use pretty much the same hybrid of the old an new system with
a few notes...
I roll locations first and use the 1d6 method to assign wounds then I start
from the outermost damage radii doing damage rolls Old School Style:
3D20 explosion BR 10
30 yds Away, roll 1d20, Get 15 for the BR
20 yds away, roll another1d20, get 34 and add to first total of 15 for Grand
Total of 49 For the BR
10 yards away, roll another 1d20, get 6 and add to the Grand total of 49 to
get 55
damage for the explosion for this BR.
Reduce Damage 1Wound level per AV and if the wounds beat the AV of your
protective covering, reduce the AV of the protective covering by 1. It kind
of simulates wear and tear on armor as even DuPont can't make everything
last forever :)
It speeds up explosive combat tremendously and make Tommy a happy camper!
Tom Sarsfield