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Re: [HOE] Some ideas?



Well, 
    for the demonic amusement park, here are some ideas which are not in 
Killer Klowns.  Sorry all, I gots my mojo working on this one and it got 
quite long.



1) Whatever you do, lock the party in the park in one way or another.  A main 
problem with the Klown adventure is that the party can literally, at any 
point, just say "Allright, we've saved most of the hostages (done early in 
the adventure) time to go"

    Have the party get trapped in the park somehow.  Then they HAVE to go 
through the hoops you've set up to survive.  Perhaps by a trap where the 
party finds a tour bus, they get into it "Gee! Free car!", it gasses them (A 
la Christine) since it's a lurker in disguise, and drops them uncerimoniuosly 
off in the center of the unknown park.  

    Give them little tickets.  Somehow tell them that if they can get 40 
tickets each, they can cash them in for an exit.  That way, they gotta play 
the games.  If they go on rides, they get tickets (better yet, the tickets 
are inside the ride, and if they can get on the ride and get off somehoe 
before the ride locks them in, tickets for thinking).  If they play the 
games, they get tickets.  If they kill everything with their hackmaster +5... 
no tickets and they're trapped forever!

    Tickets tickets! It's all fun and games!  

2) More action sequences on rides, Klowns just has a roller coaster, go to 
your local park and think of ways to make them happen (like the party getting 
lured inside one of those 'cyclotrons' that spins and presses the party to 
walls.  

3) You know how many parks have enactments.  For a good 'westworld' 
reference, in one part is a Wild West enactment scene where your post 
apocalyptic party finds itself in the middle of a gunfight..... with Ninja 
guys too... oh yeah, don't forget the Firemen and the Cops and robbers..... 
Fun with robots.  All at once!

4) Amusement park personalities!  It's one thing to have nameless robots in 
the park, but make there be a recurring Robot (maybe only have... one 
clown... or a mascot) so they have  a focus for their rage.  The robot fit 
the area, yet there's always that one clown (or have it be a particularly 
crazy and hideous mutant who wears an 'I love Umpty land!' t-shirt)

    And in each scene, this personality does a cameo or more (Like he turns 
on the cyclotron ride to get it spinning the party to mulch). dressed 
appropriately.  Clown in cowboy duds.  Clown in mascot uniforn (Imagine the 
'Umpty Racoon! Except in clown shoes), Clown in the Hot dog vendor hat... you 
get the idea.

5) Scenes of just general danger without the need for killing something.  
Like Chickens in a pie machine, get the party in trouble where they just have 
to get off the ride!  If every dangerous scene is a combat scene, it gets 
kinda dull.  Maybe they can find some sort of kiddie car they can drive 
around the park, and it for one reason or another locks them in, kicks up to 
100mph, and then they have to get off without Dying!   AMusement park rides.

6) Scenes of just general menace of in the Killer Klown book.  Use them.  
Just because they don't involve immediate danger, doesn't mean you can't take 
time to have the party just see things that are just freaky.  The 
Whack-a-mole game with people who got themselves whacked.. A+.  Quiet empty 
buildings and calliape music in the background (A nice touch of John Goff is 
that he got some creepy Calliape music, the soundtrack to Hellraiser II.  A 
visit to the library could get you some of those).  

7)  Not just you normal axe or gun wielding clowns.  Why not Killer bumper 
cars who jump the track and seek to bump the party to oblivion.  Give em fate 
chips if they jump into the cars and it becomes bumper cars.... of doom!  
Tickets attached to the steering wheels of the cars

8) Lots of expendible NPC's!  they're not alone in the park.  And whenever 
they seem to get to one place, "Like the guess your weight booth", there's 
some other poor sap they see who just is in the wrong place.  
    A man walks up to the guess your weight booth "one hundred seventy 
pounds" it says.

    The man steps up onto the scale, it reads 180  "Ha! I win! Gimme the 
tickets!"

    A blade swings out, his head flies off to the left.  The dead body slumps 
down, the scale reads 170.  "Next contestant please' the machine says.  

9) Don't let them know what's in the Hot dogs.... but there gotta be hot dog 
vendors.  If the vendors are just dead people on spikes.  Give them a ticket 
if they take one and eat it.  Vigor rolls should abound.  

10) The last ride is "See the great Egress!" (A PT Barnum reference).  And 
that's where you have the last showdown with whatnot.  The recurring 
personality (see above), and it's boss.  

            Hope I helped.  Damnit man, I want to run these things if none of 
you do.  

                    Damon