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[HOE] Stupid Syker Tricks




I was thinking of coming up with syker tricks like the huckster tricks.
Basically they would require a blastin'(5) roll and each use costs 1 wind.
They would all be very weak and take one action to perform. You could also
only know/learn a trick if you know the "core power". Unless otherwise 
stated the trick has the same range as its core power. Some examples:

Nudge (Telekinesis)- with this trick the syker can move an object weighing
no more than 3 lbs. by up to 2 yds. The object can only be "slid" or
knocked over, it cannot be lifted. This can also be used to "bump"
someone, if used as a vamoose the nudge causes the target to take a +1 TN
to his next action.

BB (Brain Blast)- if a brain blast is a .50 from the brain, then BB is a
.22. This trick has all the same ranges and modifiers as brain blast. It
does 1d4 damage per success and raise. Not real useful in combat, good for
beaning squirrels though.

Mood (Telepathy)- the syker can pick up the surface mood (friendly, angry,
suspicous, etc.) of one target within range.

Flicker (arson, pyrokinesis)- the syker can cause any small fire source
(up to a campfire) to flicker up to +-50% lighting for one round. This has
no effect on damage done by the fire or the amount of fuel consumed.

Body Tweak (Body Control)- the syker can add +1 to her next trait/skill
roll. This trick cannot be used on knowledge, smarts, mien or spirit
rolls.

This, obviously, is a very short, partial list. But I wanted to get
feedback on the idea behind it from you guys.

- Theo McGuckin, an obedient lackey licking the soft leather boot of High
Energy Particle Physics.