[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [HOE] Junker advice needed
Hey Nick,
I think your friend has seen too much "Dune". But anyway, I've already
given this new peice some thought, and I was thinkin' I'd combine the Commo
power with the Flash Gordon. This, in my humble opinion, would come out to
making about the same effect as the "Weirding Modules". Anyway, just my two
cents. You can do the details yourself. Just think........can't really
shoot that puppy, while your gagged.....or in a sandstorm, where your
vocations are so fractured.....and just think....in a small enclosed place,
with metallic walls, (wasters never get themselves in that kind of
position...yeah right), sound has a tendency to echo and reflect. What a
shame. Heh, heh, heh.
Jason "Uso" Adkins
"And how can this be? For he is the Quizot Zataracht!"
>From: "Nick Zachariasen" <zacharin@pluto.dsu.edu>
>Reply-To: hoe@gamerz.net
>To: "Deadlands HOE" <hoe@gamerz.net>
>Subject: [HOE] Junker advice needed
>Date: Thu, 20 Jul 2000 20:25:13 -0700
>
>My friend Ian (creator of some gambler-specific hexes for the Weird West)
>needs some advice on Junker powers needed for devices. He wants to create
>a
>device called the Banshee, which would amplify sound coming from the
>wearer's mouth to dangerous levels. He thinks he could use Flash Gordon
>for
>this, and I see the case for it, but I think a new power may be needed.
>What do the lot of you think?
>
>Nick Zachariasen
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe hoe
>as the BODY of the message. The SUBJECT is ignored.
>
________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com