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Re: [HOE] Sykers and healing [Hopler]
> B.D.'s right--also check out page 145 of the HOE rulebook.
>
> Fleshknit still takes time to try--up to an hour to _attempt_ to heal the
> wounds with the power. And, it's not guaranteed, especially with wound
> modifiers.
But it basically is. They can just keep trying until they succeed. It's
bound to take less time than healing naturally.
- Theo McGuckin, an obedient lackey licking the soft leather boot of High
Energy Particle Physics.