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Re: [HOE] Biodome
>Now my point is this. Authors of adventures MUST think of a better way to
>advance the plot than beating a posse up until they surrender. This HAS to
>be the cheapest trick in the arsenal. Any posse with cojones is going to
>fight until they're blue in the face, because once they've given up their
>weapons, what choice do they really have??? I mean do they want to
>encourage posses to bitch out? We could have fought our way out of there,
>but the Marshall wouldn't let us because the adventure is simply written
>for
>a posse that will surrender. It just seems a lazy way to progress an
>adventure to me, and our posse got their behinds kicked in a place they had
>no reason to be, in a situation where the only choice was to surrender. In
>a word: LAME.
>
>Any thoughts on this one?
>
Didn't Mr. Kyle say something got changed in this part of the adventure? I'm
not sure. I also know that he and various other people have mentioned
(repeatedly) that the Biodome "adventure" was really a small part of a much
larger whole.
FC
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