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Re: [HOE] W:tA and HoE (was Sic Transit Black River)



In a message dated 9/6/2000 7:11:26 PM Central Daylight Time, pames@mmind.net 
writes:
 
> Nah. The evil corparation in Werewolf is Pentex. Which, oddly enough, is
> IRL a Mexican company that makes air purifiers. Ww: TWW and Deadlands
> crossed over okay. I think, actually, the garou would have a hard time of
> it in HOE. Too many things that can cause them permanent damage that they
> can't heal with natural regeneration or their gifts. And their
> preconceptions would probably cause them fits: In werewolf cosmology,
> radiation is of the wyrm <Icky bad cthonian destructive force.> Rage
> against the purple doomies, anyone?
    Admittedly, I'm prone to overintellectualization, so I have given such 
crossovers some thought.
     Since G-rays affect the spirit as well as the body, garou wouldn't just 
be able to regenerate the mutative effects, which would make them unhappy.
    One might allow metis to roll on the mutation table though since they are 
prone to deformities and such anyway.  Metis might have gift versions of the 
more beneficial mutations.
    Would the glow be of the wyrm?  I would say that some of it is, some of 
it isn't.  After all, the glow apparently supports both factions of doomies, 
and one is decidedly far more wyrmy than the other. Depending on how much 
Werewolf cosmology you wanted to introduce, you might make the Glow to 
competing spirits, or one spirit with identity issues (perhaps only partially 
corrupted).  
    Now onto ABs:
    Junkers: these spiritual shamans are actually a quite natural fit for 
Garou, it doesn't take that much effort for a Garou to pretty do the exact 
same thing in Werewolf.  Glass walkers (not that there would be that many of 
them left, since they like cities so much), would pretty much all be Junkers. 
 
    Templars: An interesting fit in some ways, inappropriate in others.  
Garou already have the patronage of spiritual beings, but in a crossover 
garou ancestor spirits could probably be included in the saints and even 
martyrs.  A Templar garou would pretty much have to be a ronin unless you go 
with that idea, because other garou wouldn't take well to such disloyalty 
otherwise.  BSDs would probably make quite willing anti-Templars though.  You 
can't corrupt that which isn't innocent to begin with. :)
   Sykers: Pretty much a no, psychic powers are foreign to Garou as a matter 
of course.  The only two possible exceptions would be Skin Dancers who were 
Sykers to begin with, or a garou who went to the flux realm (and they can 
have their psychic potential unlocked there, of course they can also become 
ten foot tall mobile statues of silver there as well).
   Doomies: A garou doomsayer would be possible if you decide that the glow 
is a powerful atomic spirit, or BSDs among silas's folks if you decide its a 
powerful balefire elemental.  Or perhaps even possible if neither is true, 
since even garou can have faith.  BSDs and fomori would probably be included 
in Silas's supporters either way.
   Librarians: There is actually a group of bone gnawers who would fit right 
in here, but I don't know enough about the librarians to have any other 
comment.
   Hucksters: most garou probably wouldn't deal with the manitou, but it's 
worth pointing out that any garou in the hunting grounds doesn't need a 
manitou to cast hexes.  And garou can step sideways into the hunting grounds 
at whim.
   Toxic shamans: BSDs would have an easy time as corrupters, normal garou 
wouldn't work with toxic spirits unless you decided that atomic spirits could 
give them patronage, or non wyrmy insect spirits.  And even then only 
radiation or insect shamans.
   Regular shamans: Another very easy fit for garou, garou are extremely 
shamanic to begin with.  
    Garou would have an easy time stepping sideways, I figure the gauntlet is 
next to nonexistent really thanks to all of the reckoner's actions.  But the 
hunting grounds would be extremely unpleasant for garou, what with all the 
manitou swarming around.
   Oh yes, forgot some other combinations:
    Scrappers: only works with a special garou rite, otherwise the garou 
would just regenerate the piece out.  Ouch.  Glasswalkers would probably add 
spirits to some of their hardware.
    Cyborgs: extremely unlikely, although possible.  Manitou should be able 
to snatch a garou soul, since they have access to the realms of animals as 
well as human dead. Throwing a cyborg glass walker at a party is a sure sign 
that your mad at them, as for harrowed, see above.