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Re: [HOE] W:tA and HoE (was Sic Transit Black River)



In a message dated 9/7/2000 4:14:46 AM Central Daylight Time, 
Fuzyn9feet@email.msn.com writes:
 
> If a player in my game anted to be a Garou (and for some reason I let him),
> I'd make him take AB: Garou. That way there is no Garou-Templar-Cyborg
> making the only creature to stand against him is a Servitor while the rest
> of the group is stand off to the side trying to not get killed by cross
> fire. But hay, that's just me.
    Well, it is possible to have more than one AB after all. 
    Anyway, while I don't recall the crossover stats given in the crossover 
dime novels, I don't know if Garou are worse than harrowed, vampires, or 
werewolves, of how much more so.  And currently I'm too lazy to look it up.  
:)  
    One of the quirks of the deadlands/WoD crossover is that the cosmology of 
deadlands means such crossovers are hard to say no to on a cosmological 
basis, although on the game balance level it's another matter.
    Kailindoka pretty much are enlightened, metis are mutants, glass walkers 
pretty much are junkers, and Garou are so shamanic it's not even funny.  
     The Garou nation already has ritual that the spirits attend to and 
spiritual patronage, so how one justify not allowing them to be shamans?  
      Others it isn't hard to think of reasons why they don't work.  If you 
don't go with the ancestor spirits are among the saints, then Garou Templars 
are pretty much impossible.  Garou don't get to serve two masters.
      If you don't change toxic shamans with Werewolf cosmology so that there 
are actually benevolent or at least neutral toxic guardians, then Garou 
toxies don't work.
      As for doomies, their powers are true faith in WoD terms, and anyone 
can have true faith, even Garou. 
      And oh yes, since Garou can only up to their gnosis in dedicated items, 
any Garou cyborg or scrapper probably wouldn't have that much in 
augmentation.   
      And in case it need be said, I prefer rules to actually make sense from 
a setting and cosmological standpoint. My view on the matter is if a 
character gets too big for its britches, you can tear him down in game.  
"Fine, your the most powerful character in the group.  You do realize all the 
bad guys are going to attack you first as a matter of course, right?"