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[HOE] sykers - arson and pyro




Okay I don't get the usefulness of the pyro power (I think that's the
name, basically the wussy little brother of arson). The description says
[all the power of arson, concentrated in a single location]. But the thing
does a wimpy 3d6. It's nice and all, and being able to start fires is cool
without blowing the ever lovin' crud out of stuff. But it still seems
kinda underpowered. Anyone have any experience or thoughts about this one?
I've been thinking about it for awhile and then they just showed
"Firestarter" on Sci-fi tonight (I'd never seen it before).

 Theo McGuckin -
	"Powerful like a gorilla, yet soft and yielding like a nerf ball"