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Re: [HOE] sykers - arson and pyro



> > Okay I don't get the usefulness of the pyro power <SNIP>
> > But the thing does a wimpy 3d6. It's nice and all, and being able to start fires >is cool without blowing the ever lovin' crud out of stuff. But it still seems
> > kinda underpowered.
> 
> If I remember correctly, it is only one strain right? (I know that arson
> is three)
> I guess that you get what you pay for.

I think you're right, but it still seems kinda worthless next to Brain
Blast...

 Theo McGuckin -
	"Powerful like a gorilla, yet soft and yielding like a nerf ball"