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Re: [HOE] RE: Arson vs. Pyro
Theo McGuckin wrote:
>
> > Yes. In fact, for the reasons you've just mentioned, most of the pyrokentic
> > Sykers I've seen in games prefer Pyro to Arson. Especially given the
> > ability for an instant head shot if done right. Sure, Arson is good if
> > you've got a crowd of goons (even without the mook rules), but taking 3d6
> > over and over again is nothing to be sneezed at.
>
> Unfortunately for me the point is kinda moot. My PC's a greenie biokinetic
>
<Snip>...
> so she can't develope pyrokinetic powers on her own.
> we have a very arcane group (Doomsayer, Syker, Greenie and Trucker)
You have a Syker and a greenie? The Syker can teach the Greenie the
powers that she (he) knows. (if so inclined) Also, a regular Syker (ie
Faraway or Earth) has access to any of the powers in the main book. thay
just have to spend the time and bounty to learn them.
--
-Steve
"The early bird gets the worm, but the second mouse gets the cheese!"