Anyway, that's most of it right there, so any ideas y'all
might have would be greatly appreciated. If you do respond to the list,
please make sure to use some spoiler space, because one of my players and
best friend is a member of the list. Alternatively, you can just send
comments directly to me.
Well...just a thought...before the posse
encounters one of your seven deadly sins people, perhaps they could be tempted
in some way. Like, just before fighting Greed, they get the opportunity
to make a lot of money at the expense of some innocent people...and then if
they do it the monster has some sort of advantage over them. So what I'm
saying is that you should incorporate the Seven very subtley at first,
tempting the posse over and over again to weaken them, and you can invent all
kinds of ways to do this. That way, the choices the posse makes will
effect how difficult of a fight they have at the end. Because it seems
to me that really resourceful and truly EVIL bad guys would find it more
amusing (and more to their advantage) to do everything they can to CORRUPT the
good rather than just killing them and turning them into Martyrs.
Another idea for the end is that perhaps the
posse SHOULD fail, and that their last battle will be with the fifth horseman,
the Antichrist. If I were you I would buy a book on Revelation, because
(although the prophecies in it don't coincide with Deadlands' timetable at
all) there's tons of creepy stuff in there you can draw from.
Russ