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RE: [HOE] Mechanics for mechanics (HOPLER)



Don't have my books with me, but my gut feel would be that Trade:Mechanic
allows for perfectly normal repairs on perfectly normal automobiles, while
Tinkerin' is good for Mad Science/Junker/not-quite-normal devices (including
autos).  There is some overlap between the two skills, of course, but they
are different.  For instance, you can't create a Junk Gun with
Trade:Mechanic, but you could repair a pickup truck without incurring
reliability rolls because a spirit might get away.

Or, using the car engine and fuels topics you mention, a Trade:Mechanic
skill would let you convert a normal car from burning gasoline to burning
alcohol/ethanol mixtures.  Converting to something more exotic (gas to spook
juice, or spirit batteries from mundane electric) I'd think would be a
Tinkerin' skill.


SLIGHT

SPOILER

SPACE - just in case


Look at it from this angle:  a mechanic (using Trade: Mechanic) can build a
device (car) from a pile of parts (compatible, designed to go together
parts).  The process of creation causes a tech spirit to be created as part
of the car.  If the car is destroyed, and the tech spirit liberated into the
hunting grounds, a Junker with Tinkerin' could take a pile of parts (random,
not really meant to be together parts) and bind the free tech spirit to the
gizmo car.  The spirit holds the parts together and makes the device work,
but occassionally a piece or two slips, indicated by the reliability score.
Mechanics deal with the mundane, Tinkerin' Junkers deal with the
supernatural.

This help?

Jeff Y.


> -----Original Message-----
> From: owner-hoe@gamerz.net [mailto:owner-hoe@gamerz.net]On Behalf Of
> sam.desmith
> Sent: Wednesday, November 08, 2000 3:22 AM
> To: hoe@gamerz.net
> Subject: [HOE] Mechanics for mechanics (HOPLER)
>
>
> I was leafing though Wasted West yesterday, and in the section on fuels
> (page 27), it mentions modifying a car's engine with trade: mechanic. But
> surely that's what Tinkerin' is for? Please help, most confused.
>
> Sam de Smith
>
>
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